bevy
Modules
Shader Definitions
- 0
- ALPHA_TO_COVERAGE
- AVAILABLE_STORAGE_BUFFER_BINDINGS
- BINDLESS
- BLEND_MULTIPLY
- BLEND_PREMULTIPLIED_ALPHA
- CLUSTERED_DECALS_ARE_USABLE
- CLUSTERED_FORWARD_DEBUG_CLUSTER_COHERENCY
- CLUSTERED_FORWARD_DEBUG_CLUSTER_COMPLEXITY
- CLUSTERED_FORWARD_DEBUG_Z_SLICES
- DEBAND_DITHER
- DEFERRED_PREPASS
- DEPTH_PREPASS
- DIRECTIONAL_LIGHT_SHADOW_MAP_DEBUG_CASCADES
- DISTANCE_FOG
- ENVIRONMENT_MAP
- HUE_ROTATE
- IRRADIANCE_VOLUME
- IRRADIANCE_VOLUMES_ARE_USABLE
- LIGHTMAP
- LIGHTMAP_BICUBIC_SAMPLING
- LOAD_PREPASS_NORMALS
- MAX_CASCADES_PER_LIGHT
- MAX_DIRECTIONAL_LIGHTS
- MAY_DISCARD
- MESHLET_CULLING_PASS
- MESHLET_FILL_CLUSTER_BUFFERS_PASS
- MESHLET_MESH_MATERIAL_PASS
- MESHLET_VISIBILITY_BUFFER_RASTER_PASS
- MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
- MORPH_TARGETS
- MOTION_VECTOR_PREPASS
- MULTIPLE_LIGHTMAPS_IN_ARRAY
- MULTIPLE_LIGHT_PROBES_IN_ARRAY
- MULTISAMPLED
- NORMAL_PREPASS
- NORMAL_PREPASS_OR_DEFERRED_PREPASS
- NO_ARRAY_TEXTURES_SUPPORT
- NO_CUBE_ARRAY_TEXTURES_SUPPORT
- OIT_ENABLED
- PBR_ANISOTROPY_TEXTURE_SUPPORTED
- PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
- PBR_SPECULAR_TEXTURES_SUPPORTED
- PBR_TRANSMISSION_TEXTURES_SUPPORTED
- PCSS_SAMPLERS_AVAILABLE
- PER_OBJECT_BUFFER_BATCH_SIZE
- PREMULTIPLY_ALPHA
- PREPASS_FRAGMENT
- PREPASS_PIPELINE
- RELIEF_MAPPING
- SCREEN_SPACE_AMBIENT_OCCLUSION
- SCREEN_SPACE_REFLECTIONS
- SCREEN_SPACE_SPECULAR_TRANSMISSION_BLUR_TAPS
- SECTIONAL_COLOR_GRADING
- SHADOW_FILTER_METHOD_GAUSSIAN
- SHADOW_FILTER_METHOD_HARDWARE_2X2
- SHADOW_FILTER_METHOD_TEMPORAL
- SIXTEEN_BYTE_ALIGNMENT
- SKINNED
- SKINS_USE_UNIFORM_BUFFERS
- STANDARD_MATERIAL_ANISOTROPY
- STANDARD_MATERIAL_ANISOTROPY_UV_B
- STANDARD_MATERIAL_BASE_COLOR_UV_B
- STANDARD_MATERIAL_CLEARCOAT
- STANDARD_MATERIAL_CLEARCOAT_NORMAL_MAP
- STANDARD_MATERIAL_CLEARCOAT_NORMAL_UV_B
- STANDARD_MATERIAL_CLEARCOAT_ROUGHNESS_UV_B
- STANDARD_MATERIAL_CLEARCOAT_UV_B
- STANDARD_MATERIAL_DIFFUSE_OR_SPECULAR_TRANSMISSION
- STANDARD_MATERIAL_DIFFUSE_TRANSMISSION
- STANDARD_MATERIAL_DIFFUSE_TRANSMISSION_UV_B
- STANDARD_MATERIAL_EMISSIVE_UV_B
- STANDARD_MATERIAL_METALLIC_ROUGHNESS_UV_B
- STANDARD_MATERIAL_NORMAL_MAP
- STANDARD_MATERIAL_NORMAL_MAP_UV_B
- STANDARD_MATERIAL_OCCLUSION_UV_B
- STANDARD_MATERIAL_SPECULAR_TINT_UV_B
- STANDARD_MATERIAL_SPECULAR_TRANSMISSION
- STANDARD_MATERIAL_SPECULAR_TRANSMISSION_UV_B
- STANDARD_MATERIAL_SPECULAR_UV_B
- STANDARD_MATERIAL_THICKNESS_UV_B
- TEMPORAL_JITTER
- TONEMAP_IN_SHADER
- TONEMAP_METHOD_ACES_FITTED
- TONEMAP_METHOD_AGX
- TONEMAP_METHOD_BLENDER_FILMIC
- TONEMAP_METHOD_NONE
- TONEMAP_METHOD_REINHARD
- TONEMAP_METHOD_REINHARD_LUMINANCE
- TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM
- TONEMAP_METHOD_TONY_MC_MAPFACE
- UNCLIPPED_DEPTH_ORTHO_EMULATION
- VERTEX_COLORS
- VERTEX_NORMALS
- VERTEX_OUTPUT_INSTANCE_INDEX
- VERTEX_POSITIONS
- VERTEX_TANGENTS
- VERTEX_UVS
- VERTEX_UVS_A
- VERTEX_UVS_B
- VIEW_PROJECTION_ORTHOGRAPHIC
- VIEW_PROJECTION_PERSPECTIVE
- VISIBILITY_RANGE_DITHER
- WEBGL2
- WHITE_BALANCE
- WRITE_INDIRECT_PARAMETERS_METADATA
Compiled With:
- AVAILABLE_STORAGE_BUFFER_BINDINGS: 3u
- BLEND_MULTIPLY: true
- BLEND_PREMULTIPLIED_ALPHA: true
- DEFERRED_PREPASS: true
- DEPTH_PREPASS: true
- DIRECTIONAL_LIGHT_SHADOW_MAP_DEBUG_CASCADES: true
- DISTANCE_FOG: true
- ENVIRONMENT_MAP: true
- IRRADIANCE_VOLUME: true
- IRRADIANCE_VOLUMES_ARE_USABLE: true
- LIGHTMAP: true
- MAX_CASCADES_PER_LIGHT: 4u
- MAX_DIRECTIONAL_LIGHTS: 10u
- MORPH_TARGETS: true
- MOTION_VECTOR_PREPASS: true
- NORMAL_PREPASS: true
- NORMAL_PREPASS_OR_DEFERRED_PREPASS: true
- PBR_TRANSMISSION_TEXTURES_SUPPORTED: true
- PREPASS_FRAGMENT: true
- PREPASS_PIPELINE: true
- SKINNED: true
- STANDARD_MATERIAL_CLEARCOAT: true
- STANDARD_MATERIAL_DIFFUSE_TRANSMISSION: true
- STANDARD_MATERIAL_NORMAL_MAP: true
- STANDARD_MATERIAL_SPECULAR_TRANSMISSION: true
- TONEMAPPING_LUT_SAMPLER_BINDING_INDEX: 20u
- TONEMAPPING_LUT_TEXTURE_BINDING_INDEX: 20u
- TONEMAP_METHOD_TONY_MC_MAPFACE: true
- VERTEX_COLORS: true
- VERTEX_NORMALS: true
- VERTEX_OUTPUT_INSTANCE_INDEX: true
- VERTEX_POSITIONS: true
- VERTEX_TANGENTS: true
- VERTEX_UVS: true
- VERTEX_UVS_A: true
- VERTEX_UVS_B: true